A Closer Look at NHL 13 GM Connected

We have spent quite some time breaking down the newest game mode in NHL 13 called GM Connected.  Today, EA Sports has decided to dive even deeper and give us a deeper look into what you can do.

GM Connected looks incredibly awesome but we will let you judge that for yourself.  Take a look at the 3 minute video below which gives you the full details.  Let us know what you think in the comments section.

Kinect Integration Comes To Madden 13

Yesterday we wrote about FIFA 13’s Kinect integration and today we have a video on how the Kinect will be implemented into Madden NFL 13.  You can hot route receivers, audible to a new play, and a few other things on offense while on defense you can run commit, pass commit, hot route specific players, and audible.

It is by far the best use of Kinect that I have ever seen in a sports video game.  You can judge for yourself by watching the short video below.

Madden 13 is set to be released on August 28th, 2012.

NHL 13 Adds Online GM Connected Mode

Fans of EA Sports’ upcoming hockey video game, NHL 13, should be delighted to hear about GM connected mode.  Here is what the team working on the NHL 13 had to say,

GM Connected: The franchise’s most popular mode (Be a GM) gets connected allowing gamers to manage, play, or coach with and against friends in their own 30 team human controlled league. GM’s can also take their experience with them with a mobile companion app, ensuring that they’ll never miss a single moment.

If executed correctly, this could be one of the best game modes in a long time.  We have the trailer below.

Kinect Makes FIFA 13 Even Better

The news on FIFA 13 keeps getting better and better.  Today EA Sports released a video showcasing exactly how you can use Kinect on the XBOX 360 to make the game even better.

FIFA 13 with Kinect enables you to use voice commands to manage your club’s line-up and tactics without pausing the game, shout directions on the pitch in Be A Pro, and forces you to temper the way you talk to officials!

Check out the video below where Ian Jarvis (FIFA 13 Kinect Producer) goes over the full details.

Madden 13 Connected Career Mode Trailer

We have known for a few months now about a huge new feature coming to Madden 13 called, “Connected Careers” but we didn’t know too much about what it would include until today.  Designer Josh Looman claims it will be around for at least 10 years and will be the future or Madden NFL and sports games in general.

In connected career mode, you can choose to be any player or coach in the NFL.  You can check out the full details in the video below.

Madden 13 is set to be released August 28th, 2012.

NCAA Football 13 Patch (Title Update) Schedule

ncaa football 13 patch release schedule

EA Sports has announced the first 2 patches for NCAA Football 13.  The first patch will arrive in July 31st and will address 2 main issues.

The first issue was a loss of functionality on the Playcall screen, which created a situation where you couldn’t change the formation without pausing the game. The second issue was a random crash in our Dynasty mode while loading into a Dynasty game. Once we became aware of these issues, we got fixes in and submitted a title update to Microsoft and Sony. The first title update in order to fix these two issues will be released on July 31st.

There is a work-around for the Dynasty crash until the patch is released. If you run into the crash loading in to game, you need to resave your dynasty file. You can do this by renaming your dynasty or making a change and triggering the auto-save feature. When you do this, it will optimize the file and you can continue playing.

The second patch will come out in late August and will address the following.

Gameplay

-Zone Defense has been updated.
-We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
-Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
-Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
-No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
-Receivers weren’t looking for hot-read passes.
-CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
-Change the logic of man defenders so they don’t run into the backfield and past the receiver they are covering.
-Route running near sideline was causing issues especially on comeback routes.
-Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
-Fixed sideline streak routes so they don’t get clamped in a way that the route would end after 10 or 15 yards.
-Drive summaries should now reset after each scoring drive.

Dynasty

-Once a promise becomes active, it was duplicating after each week advance.
-Recruit Reports & Advisory options remained even after the “Allow Time Savers” setting was turned off.
-Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
-In the off-season, post season games were not shown to have been played.

Custom Playbooks

-Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
-Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
-Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
-Increased the stability of the product by fixing various crashes.

What other things need to be fixed in NCAA Football 13?  Let us know in the comments section below or on our forum.